Our friend Marco owns the local pub. Ones we boot Billy's goons from his pub, he will let us use his Pub to hire Mercenaries using our product. There are 4 types of Mercenaries available at the moment in the game namely
- Goon
- Thug
- Firebird
- Bazooka
Merc Camp
Merc camp is were Mercenaries will be accommodated and just like Mobs Mercs will also have their own individual assign space. There should be enough space available in the Camp to train the new Mercenaries.
Attack
Trained Mercs along with the Bosses will be available to be taken into the attack. Fight button at the Left bottom corner will take the player to the attack screen. On the left side, there will be three Buttons for Attack, Boss Fight, and Missions. Missions and Boss Fights will be available in the future builds. Fight window will have a list of co-players who are in your attack range. From there on clicking attack on any of the opponent will take the player to the opponents Hood. There you can analyse the Hood for 30Sec and then initiate the Fight by dropping the units. Units can only be dropped one cell outside the buildings. And once a building is destroyed players can drop the units over the current free space. Players will win an attack if they destroy the Mansion or destroy at least 50% of the opponents Hood. A star is Given for 50% Destruction and the second for Mansion Destruction and the third and final star is awarded for 100% destruction. The Loot available will be mentioned on the right top side of the screen.
Merc Workshops
Mercenaries can be trained at Merc Workshops, to improve their abilities and the feature will be available with future updates.
PvP attack
Against nearby Gangstaz. There will be a Level check and you will not be able to attack the ones with a Shield.
Boss Fight
Against the Bosses. If you can defeat them 12 Times they will join you as a Boss. Each Boss fight win will earn you a Skill point too.
Rival Attacks
That Gangstaz who has attacked you and won are listed here. You can attack them even if they have a shield or are under your Level limits.
Hitlist
If an opponent is notorious and is too hard to beat, put a price on him. Add that player to the Hitlist and other players will hunt him for you in return of the Bounty. The details are listed on the Hitlist page.
Shield
If a player is attacked or defeated, he will have a shield for an hour. This shield will guard you against further attacks but if you initiate an attack the shield will be taken off. In Downtown Gangstaz, the Shield provides protection only against Raid List attacks. However, it does not protect you from:
- Rival Retaliation
- Hitlist attacks
- Freehits
- Tournament battles
Keep this in mind when strategizing your defenses!
Attack Squad
From the Crew Icon on the right-hand side players can access the Crew Menu. There are two option in the Menu; Crew and Attack Squads.
- Crew
It lists the Bosses, Mercs, and Mobs Trained and Ready in the Pub. you can further heal the Bosses and Train/Upgrade Mercs and Mobs from this Menu. Even boosts can also be upgraded from here.
- Attack Squads
Players can create 5 Different attack squads. Click on the Edit button next to each squad line to customize them. Choose the Various Mercs and Bosses you want in your squad and only limitation you have will be the Camp capacity. Also, keep in mind to hire them from the Pub. Now, once this is done, when you are about to attack an opponent, you will have the attack squads option at the bottom left corner - click and select the squad you choose to attack them with and win the Battle.
Merc Workshops
Mercenaries can be trained at Merc Workshops, to improve their abilities and the feature will be available with future updates.
Mercenaries
There are Five Mercenaries and they shall be unlocked at higher levels of Logan's Pub.
- Goon
Runs into fights with a killer swing and a deathwish. A beast when in a pack, expect more than just broken bones.
Consumes - 1 Training/Camp Space
Stats
Attack Power - 4
Hit Points - 30
Speed - 280
Range - 1
Reload Time - 0.75
Cost - 2 Products
Training Time - 5 Sec
- Hoodlum
A sharpshooter who likes to keep his distance, but hus bullets never miss the mark specially when taking that sweet headshot. Deals 50% extra damage to Units.
Consumes - 2 Training/Camp Space
Stats
Attack Power - 6
Hit Points - 30
Speed - 250
Range - 3.4
Reload Time - 0.8
Cost - 6 Products
Training Time - 15 sec
- Firebird
A pyromaniac in high heels. How she runs that fast!! A twisted firestarter who likes to watch her enemies burn down! Deals 50% extra damage to resource buildings.
Consumes - 3 Training/Camp Space
Stats
Attack Power - 8
Hit Points - 25
Speed - 300
Range - 3.2
Reload Time - 1.4
Splash Radius - 2
Splash Duration - 5
Cost - 11 Products
Training Time - 30 sec
- Bazooka
The big guy with the big gun. He may be slow but he likes to make a banging entrance... raining death from above. Targets Towers and deals 50% extra damage to them.
Consumes - 4 Training/Camp Space
Stats
Attack Power - 16
Hit Points - 60
Speed - 180
Range - [Max-5.5, Min- 2]
Reload Time - 1.6
Splash Radius - 2
Cost - 16 Products
Training Time - 1.25 Min
- Raider
Rolls into the city fast on her wheels and using smart bombs. She raids the stores like crazy.
Consumes - 3 Training/Camp Space
Stats
Attack Power - 12
Hit Points - 30
Speed - 450
Range - 5.5
Reload Time - 1.6
Splash Range - 1
Cost - 15 Products
Training Time - 45 sec
- Detonator
Targets all building but reserves best for walls, deals 15x Damage to them.
Consumes - 4 Training/Camp Space
Stats
Attack Power - 20
Hit Points - 80
Speed - 250
Range - 1.5
Reload Time - 3
Splash Radius - 2
Cost - 20 Products
Training Time - 1.5 Min
- Ironclad
Built like a tank, cuts through defenses like a hot knife through butter. 400% Extra Damage to Turrets and 200% Extra Damage to Walls.
Consumes - 5 Training/Camp Space
Stats
Attack Power - 10
Hit Points - 300
Speed - 80
Range - 1
Reload Time - 2
Splash Radius - 1
Cost - 32 Products
Training Time - 2.5 Min
- Medic
Not a gangster, but the one who keeps them fighting! Medics spray healing smoke to boost health during attacks. Ps: They are defenseless, and die when last standing in battle.
Consumes - 4 Training/Camp Space
Stats
Attack Power - 14
Hit Points - 20
Speed - 170
Range - 4
Reload Time - 5
Splash Radius - 2
Cost - 24 Products
Training Time - 1.6 Min